Here's the port side view of an ancient Egyptian galley that I modelled--using a scant amount of reference material, I might add.
Tuesday, December 18, 2007
Robots, robots, robots...
Gothic Horror!!!
Sylized "ape-like" Neanderthals
Early forays into modeling using Maya
Swiss Army Knife tutorial render 1.
Swiss Army Knife tutorial render 2.
Jet Bike tutorial render 1.
Jet Bike tutorial render 2.
Human head render 1.
Human head render 2. Since the hair spikes, "soul patch," buttons, et al. were separate objects... I hid them, added a goatee to the face texture and changed the eye color for an alternate render.
Human head render 3. I simply hid the hair and "soul patch" and changed the lighting for a more "hitman" look.
Old School!
Perusing the yellowing pages of a '98 sketchbook, I found these drawings I created after reading the Lord of the Rings books--that's right, kiddies, before the '01-'03 movies were made. For some odd reason, I decided to do an age regression for Gandalf. It's not based on anything in the books... just something odd I wanted to do(?).
Here's Gandalf upon entering adulthood (ballpoint pen).
Here's Gandalf upon entering adulthood (ballpoint pen).
Random stuff
Concept art for science fiction game
Lightly armored "psycher" unit--psycher crystals embedded within suit enhance psychic power of soldier. Psychers have access to psy-powers as well as special psy-based weaponry. Psychic abilities substitute for magic abilities within fantasy-based games (Pitt pens).
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