Here are just a few of the assets that I created for the level, starting with a nice palm tree...
Here's a fruit stand, which was also used in the Courtyard.
I created this simple archery target for the Training Area.
...and, for the Barracks, I created this simple bed and chest (i.e., used a Persian rug for the blanket).
I also created this weapons rack for the Training Area, complete with authentic Persian weaponry.
For the Main Hall, I created this fountain with an elaborate Persian mosaic texture.
Also for the Main Hall, I created this wall piece (with texture and normal map)...
...this ceiling piece (with texture and normal map)...
...and this floor piece (with texture map, normal map and specular map). Note: the Persian rug does not reflect the light as does the tile.
I also had the grand idea of retexturing one of the Unreal 3 models, to make it fit with our medieval theme. By the way, I know, I know, the Persians didn't wear full plate male as did the Europeans, but what do you expect?!? I got a model of a guy wearing friggin' Gears of War power armor and he looks like he's right out of Warhammer 40K! I don't think I could pull off transforming that into leather or chainmail with textures alone!
Ahem, sorry about that. Anyway, the sad truth is, after I worked so hard re-texturing this default Unreal 3 model, I was unable to re-import it into the game. Oh well, it was a good texturing exercise. (Did I mention that I did NOT create this model? It is one of the default male models that ships with Unreal 3--I just re-textured it)
Ahem, sorry about that. Anyway, the sad truth is, after I worked so hard re-texturing this default Unreal 3 model, I was unable to re-import it into the game.
Here's a screenshot of the Courtyard.
This is the entrance to the Persian fort (the torches can be shot down)
This is the dining hall portion of the Barracks. After starting the project, we each decided to assume responsibility for one room; Mike Reed selected the Barracks. He wrote script so the light can be shot down to darken the room (to stealthily sneak by guards). In addition, the plates and cups can be shot off the tables.
I assumed responsibility for the Main Hall. I really wanted to capture the dizzying clash of textures that I found in much of my Persian reference imagery. I wanted to make a strong impact on the player as soon as they enter the front door. Also, the patterns could act as a sort of camouflage, enhancing the difficulty as the players battle the guards.
2 comments:
Now ur posting too much aaron, lol.
But hey, pretty awesome level stuff. U havent showed them to me personally tho! grr
I know, I know... the persian package files are MASSIVE, though! Like, all the packages together are something like 430 mb!!! I really didn't know anything about Unreal when we were working on it, but I think Mike Reed's scripting stuff will be good reference material for the future.
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