The model has not been UV unwrapped and textured--only colored using simple shaders. While it is certainly not a low poly model for games (i.e., 15,179 quads), it is not a high poly model as typically used in animation; let's just call it an intermediate poly model which could possibly be used for cutscenes in a game. By the way, I have to say that learning 3DS Max was way more frustrating than I expected. I thought, "Hey, I know how to model in 3D... just need to learn where all the buttons are in Max, right?" WRONG!!! In addition to having a completely different naming convention for everything, in many cases, Max has a completely different approach to various functions. It's like trying to draw with your other hand... you already know how to draw, but you just can't... can't... make it look right?
"Dammit, how do you 'Center Pivot' again?!"
"I just want Maya's 'Split Polygon Tool,' and NOT that accursed 'Slice Plane'... whaddya mean use 'Cut?!'
"Wait a minute, so 'Attach' is like Maya's 'Combine' and 'Detach' is like Maya's 'Separate?'"
"Where' is my 'Attributes Editor?'.... absorbed into the 'Material Editor?!?' ARGH!!!"
"THE Z AXIS IS FRIGGIN' POINTING UP?!?!"
etc., etc., etc.
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There's actually still some more detail that I would like to add here, including the small shutters for the bulletproof screens, the hood fasteners, the two side-mounted ladders, the two side-mounted gas canisters, the two side-mounted shovels, as well as rivets galore!
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6 comments:
i think it came it out pretty freakin' awesome. nice details throughout places. now all it needs are textures :)
That is super awesome. I think it came out really nice, have you showed this to Cazan? If you are at the school around 6, show up at the computer lab for some edutainment. p.s. - Loving the red velvet seats
Wow man! Crazy cool. Back in the day, my first 3D class was in MAX. Much respect man.
Peace,
Joe y Elio
awww i guess i missed your critique that day then. i woulda given you some dap foreal not bob!
So this came out really nice anti-bob. For just starting in a brand new program and all. Oh and it's so detailed!
Okay, the hilarious thing is, I was looking for some other pics for a few more details... and the back view of the vehicle is totally wrong--the front seats do not have a roof or back (i.e., the cabin is completely open). Grrr... guess I'm working on a new version.
Andrew: it was supposed to be brown leather (which is wrong, too)
Joe: thx dude! still working out the kinks.
Chi: um, I think "dap" is good(?)
Heather: thx and, um, did you airbrush your portrait? coolz!
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