My initial quick sketch of the parking lot and exterior of the store ended up being a fairly accurate depiction of the final level...
Originally, the player was going to fight Big Earl, himself, the former proprietor of this fine establishment, in a "boss"-like zombie battle.
However, we eventually decided to have the player battle hordes of redneck zombies, wearing their signature rebel flag "wife beaters" and tight jeans tucked into their cowboy boots. The zombie character was beautifully modelled by Vincent Walker and lovingly animated by Octavia, but, due to time constraints, we were unable to fully import it into the level. Such a shame...
Here's a nice exterior view of the Earl's Grocery Food and Drug Mart...
...and another view from the other side of the parking lot.
Here's a view of the van/tanker truck collision, with nice particle-based fire and smoke effects.
This is the main entrance to the store...
...with the shopping cart return area. Notice the pig logo has a big chunk missing from his body as he gestures toward a floating ham hock above him. I swear, sometimes Michael worries me...
This is a nice view of the dim, atmospheric interior of the store. A light behind the distant pharmacy counter indicates where the player might pick up some additional health.
Here's one of the many trashed aisles in Earl's Grocery (hence the title). Zombies really don't know a thing about picking up after themselves, do they?
1 comment:
niiice! very moody. i like the design. reminds me of Super-Duper mart from Fallout3. great job mane.
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