I then imported it into Z Brush, pumped up the resolution to 655,360 polys and began what can be best described as either 3-Dimensional drawing or true digital sculpting. Using my Wacom stylus and tablet, I was able to add and subtract mesh as a sculptor adds and subtracts clay, before finally sculpting the fingernails and carving all of the intricate wrinkles and folds in all their glorious minutia (we all know I'm a detail whore).
Thursday, January 31, 2008
Boy, what a difference Z Brush makes!
So, in my continuing foray into the world of modeling I have finally discovered Z Brush. With this program, a viewer can be fooled into thinking that the low polygon object at which they're looking actually has a much higher level of resolution and surface detail. For example, I modelled the following arm and hand in Maya at a meager 640 faces.